Human Aspects of IT for the Aged Population Best Paper Award

Human Aspects of IT for the Aged Population Best Paper Award. Details in text following the image.
 

Best Paper Award for the 5th International Conference on Human Aspects of IT for the Aged Population, in the context of HCI International 2019, 16-31 July 2019, Orlando, FL, USA

 

Certificate for best paper award of the 5th International Conference on Human Aspects of IT for the Aged Population. Details in text following the image

Certificate for Best Paper Award of the 5th International Conference on Human Aspects of IT for the Aged Population
conferred to

Sanela Osmanovic and Loretta L. Pecchioni
(Louisiana State University, USA)

for the paper entitled

"Playing with Words: The Experience of Self-Disclosure in Intergenerational Gaming"

Presented in the context of
HCI International 2019
16-31 July 2019, Orlando, FL, USA

Paper Abstract
"While small and large technological miracles have undoubtedly made our lives easier, they have potentially also made a significant part of our daily social routine obsolete. People live in the same space but rarely spend quality time together, interacting and bonding. One of the solutions to enhance family relationships may lie in the technology itself—video games. Previous research having shown the sociability of video games, and in this study, we examined their potential in creating closer family relationships, especially among different generations. Participants (n = 183) were asked to play video games together over a period of six weeks. Participants completed a modified version of the self-disclosure and relationship closeness inventories before and after the treatment and responded to a series of open-ended questions post-treatment. Results indicate an increase in breadth and depth of self-disclosure, and in relationship closeness in both younger and older adults. Gathering around a novel shared activity, both younger and older adults found new ways of connecting to their family members, whether through more frequent conversations, broader selection of topics, shared subjects, or pure entertainment. The findings suggest that video games can provide a platform for family communication, resulting in the rejuvenation and maintenance of intergenerational relationships."

The full paper is available through SpringerLink, provided that you have proper access rights.