T15: Imagining a Future of Symbiotic Human Interaction with Technology

Saturday, 27 July 2019, 13:30 – 17:30
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Eileen Smith (short bio)

Program Director for Applied Research, UCF Institute for Simulation & Training
University of Central Florida, United States


Patricia Bockelman (short bio)

Director, InSciTe Lab at UCF IST
Research Faculty, UCF School of Modeling, Simulation & Training
University of Central Florida, United States


Michael Carney (short bio)

Senior Experience Designer, E2i Creative Studio
University of Central Florida, United States


Cali Fidopiastis (short bio)

Chief Scientist, Design Interactive, United States



In this tutorial session, participants will be challenged to imagine a future where customization of experiences can be moderated by the user symbiotically interacting with technology through bio behavioral and neurophysiological sensor output. These personally adaptive technologies have impact not only in the clinical treatment setting, but also in activities of everyday living. Participants will actively work through a series of breakout sessions and large group format discussions. Specific use case industries will be brought to the tutorial by the session organizers in order to establish a real-world set of challenges faced and possible solutions in the creation of augmented experiences for learners, but also in the barriers to adoption faced by various categories of use.


Content and benefits:

Tutorial leaders will present overviews of past projects that have been researched with both academic and corporate partners, to establish a group understanding of the potential applications and challenges in the growing areas of personalized technology.

  • Look at how results from these studies suggest non-traditional applications/ such as forced perspective shifts, vulnerability/instability of “reality” in individuals, which may be useful for advancing innovation, however, may create new societal concerns.
  • Outcomes may include prototype multimodal assessment design (e.g. This modality lends itself well to this kind of experience, which is great for assessing these kinds of learning behaviors.)
  • Examine potential for user contribution in these learning arenas in terms of design, development, and assessment...is an instructor needed when a SME is available?

The benefit of this tutorial is to increase practical understanding of the process of research and adoption of new learning and training innovation. This tutorial will emphasize a typical implications on learning and training that arise from newer tech so that participants leave with tools for addressing the unique challenges that have emerged in recent years.


Target Audience:

The target audience for this tutorial is the diverse range of HCII attendees who would like to better understand how to innovate for personalized IofT devices, including medical applications. The discussion benefits from a range of participants in order to hear, understand and discuss important issues of both creation and adoption.

Bio Sketches of Presenters:

Eileen Smith is Program Director for Applied Research at UCF’s Institute for Simulation & Training, and Director of the E2i Creative Studio. Her research explores how the spectrum of technology can be used in understanding and assessing human performance. Her current research initiatives focus around scaffolding naïve learners into advanced learners, addressing diverse industries such as energy, emergency response, strategic situational awareness and increasing quality of life and recognition of value for long-term TBI survivors.

Patricia Bockelman is Director of InSciTe Lab at UCF’s Institute for Simulation & Training. Her research focuses on intelligent behaviors within virtual and technical systems. She challenges conventional approaches to instructional design by incorporating lessons from embodied cognition and extended mind theories for more effective human performance.

Michael Carney is Senior Experience Designer at the E2i Creative Studio and a veteran of experience design for virtual, augmented and mixed reality, having spent over 10 years designing and producing immersive experiences at the Institute for Simulation and Training, and with Canon USA as a visualization consultant. He has created numerous learning applications utilizing immersive technologies.

Cali Fidopiastis is Chief Scientist for Design Interactive. She studies brain plasticity and its relationship to learning and training using simulated and real-world training tools. Her work spans both DOD and civilian applications, turning the research into products to augment quality of life and work performance.