University of Wyoming, Laramie, WY
Idaho National Laboratory, USA
Participants in this half-day tutorial will:
This half-day tutorial will focus on the following content:
With 3D technology and immersive environments becoming more popular, this tutorial will allow traditional HCI researchers, professionals, developers, UI/UX designers, etc. to initiate work in 3D UI for immersive environments. This tutorial is focused on introductory concepts and basic lowcost technology and open-source software, new 3D UI/ 3D UX issues faced when designing for 3D environments and immersive technology, and useful metrics/tools for evaluating 3D UI/ 3D UX and user experience in AR/VR/Mixed Reality systems.
Target audience for this tutorial include traditional HCI/CHI/UI/UX designers, analysts, developers, usability professionals, cognitive scientists, visual and interaction designers, ethnographers, and other professionals in HCI who may know relatively little about 3D UI / 3D UX design for immersive systems and 3D environments who may want to or already would like to initiate work in this area. Additionally, this tutorial will be of interest to those who may be interested in User Experience Design for any Immersive Environments in the Mixed Reality spectrum.
Amy Banić is an Associate Professor of Computer Science at the University of Wyoming (UWYO) and holds a joint appointment at the Idaho National Laboratory. Her research focus is 3D User Interfaces and Interaction Techniques for Virtual Environments, Immersive Visualizations, and Virtual Humans, with a primary focus on bimanual, collaborative, and multi-modal interaction. Learn more at www.AmyBanic.com.
Dr. Banić is the founder and director of the 3D Interaction and Agents (3DIA) research lab at UWYO. She also mentors the VR InnoVRtors student maker group at UWYO. Prior to her appointment at UWYO in 2010 held a Post-Doctoral Fellowship position in the Virtual Environments Group at Clemson University, School of Computing. in 2009, she received her Ph.D in 3D User Interfaces and Virtual Environments in 2008 as well as her M.S. in 2005 from the University of North Carolina at Charlotte. She received her B.S. in CS and B.A. in Studio Arts from Duquesne University in 2003.